District prototype
Three connected places: dispatch, checkpoint and handoff. Walk between them alone or in a shared session. The prototype uses diffusion-generated sprites, raised tiles, lighting and a backdrop.
| Owner | Responsibility |
|---|---|
| Snow Crash | Game identity, content releases and player-facing experience. |
| Game Engine | Shared rendering, pathfinding, collision, multiplayer presence and authoritative saved sessions. |
| Creative Studio | Concepts, alternatives, decisions and storyboards. |
Implemented
Movement, navigation through exits, saved progress, session ownership and multiplayer presence. Published game content is immutable; existing sessions stay pinned to their release.
Still in design
Accepting jobs, parcel ownership and handoffs, delivery settlement, deadlines and changes to the next offer. Walking through the district is not a completed delivery mission.
Connection recovery
Loading has a deadline and Retry. Lost gameplay connections retry for at most 30 seconds, retain the last confirmed save and show Reconnect/Retry. An interrupted action keeps its ID to avoid applying it twice. A refreshed or second page must use Take control before replacing an active player controller.
Multiplayer invitations use the authenticated engine API and are single-use. They do not grant login access. See the agent guide.